Hunt: Showdown Performance Patch Sekarang Tersedia, Fitur CPU dan Optimasi Memori


Crytek telah merilis pembaruan kinerja yang dijanjikan untuk versi Early Access Hunt: Showdown. Menurut catatan rilis, pembaruan ini membahas sebagian besar masalah kinerja berat yang telah dilaporkan, dengan fokus khusus pada stalling dan stuttering serta mengoptimalkan penggunaan CPU dan RAM yang berat.

Detail lebih lanjut, patch baru ini untuk Hunt: Showdown mengoptimalkan sejumlah proses berat CPU dalam game yang akan mengarah ke game yang terikat dengan CPU, rendering cost ketika efek partikel mengisi ruang layar, volume pencahayaan interior dan sejumlah panggilan mesin.

Selain itu, patch ini mengurangi jejak memori keseluruhan game, memperbaiki kebocoran memori di kotak jarak dekat AI, mengemas putaran pertama pengoptimalan pada manajer pekerjaan CPU (sehingga meningkatkan efisiensi antrean threads) dan meningkatkan streaming objek untuk mengurangi penggunaan memori.

Kamu dapat menemukan changelog lengkap untuk patch kinerja ini di bawah ini.

Hunt: Showdown Performance Update Release Notes

Performance

CPU optimization and utilization
  • Optimized a number of CPU heavy processes within the game that would lead to Hunt being CPU bound (especially on lower end hardware)
  • Optimized rendering cost when particle effects are filling the screen space
  • Optimized off-screen particle updates in most cases
  • Optimized interior lighting volumes significantly
  • Optimized a number of expensive engine calls (e.g GetWaterLevel)
  • Reduced particle overdraw when many large particles in view
  • First round of optimizations on CPU job manager (improves efficiency of thread queues)


Memory optimization
  • Reduced Hunt’s overall memory footprint 
  • Enabled animation DB streaming to reduce memory usage
  • Improved object streaming to reduce memory usage
  • Fixed a memory leak in the AI proximity grid
  • Reduced memory usage in various Hunt subsystems


Server/Backend
  • Improved dedicated server allocation manager to be more reliable, especially if back end slows down
  • Upgraded backend technology to pave the way for further improvements to debugging user reported issues (slow response times etc)


Bug Fixes
  • Fixed a stall when using lanterns for the first time (slight micro stutter when picking up the lantern)
  • Fixed a stall that could occur when using dark sight for the first time after loading into the match
  • Fixed a stall that occurred when aiming fuses at the sky
  • Fixed a number of stalls that could occur due to some shaders being loaded during gameplay. This was especially noticeable when aiming down sights
  • Fixed a stall that could occur when the banishing phase completed
  • Fixed a number of invalid file accesses during gameplay which was resulting in some stalls
  • Reduced stalls that could occur with cloth simulation on hunter clothing
  • Fixed a number of uncached resources
  • Fixed a deprecated asset that could cause the game to freeze at Stillwater Bend (or as it has been affectionately called by the community “Crashwater Bend”)
  • Fixed a bug that would cause the Depth of field to be triggered when others in the match were aiming
  • Partial fix implemented for some objects not rendering correctly (e.g. large amounts of vegetation missing at the start of the match).