Developer PlayerUnknown’s Battlegrounds Sekarang Akan Fokus pada Kinerja, Optimasi Server, dan Cheating


Bluehole telah mengumumkan bahwa sekarang akan berfokus pada peningkatan kinerja keseluruhan, optimasi sisi server, dan mengatasi masalah kecurangan di PlayerUnknown’s Battlegrounds. Para pengembang juga mengakui bahwa mereka telah gagal mengatasi keluhan tentang kinerja, dan bahwa mereka belum melakukan pekerjaan terbaik untuk mengkomunikasikan tentang perubahan yang mereka buat pada game.

Seperti yang dinyatakan pengembang, selama beberapa patch yang lalu, mereka telah melihat peningkatan besar keluhan tentang masalah kinerja, termasuk penurunan FPS yang tidak dapat diprediksi, gagap visual, dan kinerja lamban secara keseluruhan. Kabar baiknya adalah mereka telah mengidentifikasi apa yang menyebabkan penurunan kinerja ini.

Pergi ke perincian lebih lanjut, para pengembang menemukan bahwa ketika kendaraan berpindah dari berbagai jenis material tanah dengan cepat, terlalu banyak efek yang dihasilkan, menyebabkan GPUS pemain untuk kelebihan beban. Selain itu, penyebab lain dari overload GPU (dan penurunan FPS) ada hubungannya dengan cara efek pencahayaan diproses.

Pengembang juga telah mengukuhkan sejumlah cara mereka dapat mengoptimalkan berbagai aspek permainan untuk meningkatkan kinerja secara holistik, dan mencantumkannya di bawah ini.

Upcoming Client-Side Optimization Work

Character optimization
  • We’ll optimize the way the game handles the movement of opponents who you can’t see.
  • The vaulting process and animations will also be improved—we believe this will address certain screen stuttering issues affecting low-powered PCs.
  • We’ll improve the character model rendering process to prevent some small frame drop issues.
  • We’ll optimize character movement and animation while skydiving to improve framerate when multiple characters are skydiving at the same time.
  • We’ll optimize parachute animations to cut down on frame drops near the start of the match

We expect the final three changes above will make the early stages of each match feel much smoother. War Mode will also benefit immensely from these changes.

Vehicle optimization
  • We’ll optimize the way the game handles unseen (far away) vehicle movement and the movement of player models inside faraway vehicles.
  • Currently stopped vehicles demand an unnecessary amount from your CPU. We’ll fix it.

Loading optimization/stabilization
  • We’ll optimize the core structures of Miramar and Sanhok to improve map loading speed.
  • We’ll optimize physical texture loading while level streaming, which should address screen stuttering issues.
  • There’s a crashing issue caused by some level-streaming processes that we’ll address.

Other optimization work
  • We’ll address the frame drop issue caused by high-magnification scopes
  • Certain other far-away objects will be rendered in a less taxing way
  • We’ll optimize the replay system to improve framerate for players who have the replay/death cam activated

Upcoming Server-Side Optimization Work
  • We’ll optimize network code and reduce network latency. As a result, basic player inputs will be revealed to other players much more quickly.
  • We’re going to increase the speed at which the server transfers data about objects (items, doors, fences), to address the fact that sometimes item spawn in late after players parachute in.
  • We’re going to eliminate some inefficient network code. Currently, some objects send updates to the server unnecessarily
  • Currently the server rapidly updates certain frames (on vehicles and character models) in an inefficient way. When we address this, we believe it will also resolve some abnormal physics affecting vehicles.

Meskipun Bluehole belum mengumumkan kapan peningkatan kinerja pertama ini akan ditambahkan ke permainan, mereka mengungkapkan bahwa sekarang berencana untuk mendorong pembaruan ke server langsung setiap kali perbaikan sudah siap, daripada hanya menunggu patch besar.

Last but not least, di sini adalah apa yang pengembang katakan tentang cheating di PUBG.

Cheating – Cheating is the area where we’ve made the most progress in recent months. We’ve introduced a variety of encryption based solutions to make it harder for hackers to exploit vulnerabilities. We’ve also banned hundreds of thousands of cheaters’ accounts and refined the process by which we identify cheaters—most cheaters are now banned within hours of using an exploit.