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Patch Besar Kedua untuk Agony, Memperbaiki Banyak Masalah Crash, Memoles Pencahayaan, dan Menghapus Beberapa Puzzle


Madmind telah merilis patch besar kedua untuk game first-person horor survival nya, Agony. Menurut catatan rilis, patch ini memperbaiki banyak masalah crash, memoles pencahayaan, menghapus beberapa teka-teki untuk membuat kemajuan lebih seimbang dan memperbaiki beberapa gangguan animasi latar belakang.

Selain itu, patch ini mengurangi jumlah musuh di Mind Maze, The Pit, Fractal Forest, dan Mushroom Mind, mengubah kesulitan beberapa teka-teki yang menyebabkan kebingungan, menambahkan Martir baru di tempat-tempat utama sehingga pemain tidak perlu mundur terlalu banyak dan memperbaiki beberapa masalah streaming yang dapat menyebabkan pemain keluar dari area bermain.

Seperti biasa, Steam akan mengunduh secara otomatis patch ini ketika kamu membukanya, dan kamu dapat melihat changelog lengkapnya di bawah ini.

Agony Patch #2 Release Notes
  • Fixed a significant number of collision problems with the floors
  • Fixed collision problems that might force the player to get stuck in many places
  • Reduced the number of enemies in Mind Maze, The Pit, Fractal Forest, and Mushroom Mind 
  • Added new Martyrs in key places so that the player doesn’t need to backtrack too much
  • Some puzzles got removed so the progression should be more fluid 
  • Changed difficulty of a few puzzles that caused confusion
  • Changed the way of obtaining the 3rd level of soul skill which also caused confusion
  • Fixed a few streaming problems that could cause the player to get out of the play area
  • Part of the 4th chapter environment got changed to make the progression easier and more fluid
  • Changed enemy patrol routes in some places
  • Added additional effects to “teleports” and some other events
  • Fixed a few issues with secret chambers
  • Fixed issues with golden statuette placement
  • Fixed many issues with the fire damage
  • Fixed some background animation glitches
  • Fixed scripting issues that could force a player to get stuck
  • Fixed a problem with exploding bodies that caused a big FPS loss
  • Polished lighting.