Patch Beta Terbaru Conan Exiles Menambahkan Animasi Ancaman, Meningkatkan Kinerja Server dan Banyak Lagi


Funcom telah merilis sebuah patch baru untuk Conan Exiles.Patch ini tersedia di server tes dan menambahkan animasi ancaman untuk beberapa hewan untuk meningkatkan immersi, beberapa peningkatan kinerja server, desain ulang Menu klan dan mengoptimalkan kode spawn menjadi lebih performan.

Selain itu, pembaruan ini memungkinkan pemain untuk berenang di antara aliran air tanpa menghabiskan stamina, mencegah pemain dari menjatuhkan item melalui dinding, memperbaiki beberapa masalah crash, meningkatkan tabrakan naga dan banyak lagi.

Steam akan men-download patch Conan Exiles ini, dan kamu dapat melihat changelog lengkap di bawah ini.

Conan Exile Beta Patch 100928/18372 Release Notes

Threat Animations
Added threat animations for several animals to improve immersion. These will activate when you get close to the monster. This is still being worked on though, and will be updated in a hotfix soon.

Threat system known issues:
  • NPCs do not rotate towards the player they are trying to threaten
  • If an NPC has done a threat animation towards a target and entered combat it will never do a threat animation against that target again.
  • NPCs sometimes move while they are still doing threaten animations
  • NPCs are sometimes in threat animation loop for longer then they are supposed to.

TL;DR
  • The Clan Menu has been redesigned.
  • Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
  • The background image on the main menu has been changed to motion graphics.
  • Durability bars are now color coded depending on the item type.
  • Fixed a problem where players could sometimes be removed from the clan between logins.
  • Human NPCs no longer get stuck after throwing one javelin/orb.
  • You now now spawn in quest items using the admin panel.
  • Garden areas in the volcano zone now apply Noxious Gas debuff.
  • Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
  • Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
  • Shields have been adjusted and provide much more armor.
  • Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister)
  • You can now mute players using the Player List.
  • There were a ton of other notes and things fixed internally, but these are the ones that effect your gameplay experience directly and would like to know about.

Mother of all Patch Notes
  • You can now access purge settings while playing.
  • Fixed Gui Audio during Character Creation
  • Fixed collision issue for Status of the serpents in last boss throne room in Skelos Dungeon.
  • Fixed an issue where editing the Player Idle Thirst Multiplier and Player Idle
  • Hunger Multiplier as an admin did not save after applying changes.
  • Made the on/off switch more intuitive on crafting stations when using a controller.
  • The Clan Menu has been redesigned.
  • In the settings menu, nudity is now a dropdown option to be in line with other setting choices.
  • Optimized stamina code which improves server performance
  • Disabling laptop mode no longer requires the client to restart.
  • You can no longer activate Ansel from the main menu.
  • Fixed an issue that made it possible to regenerate stamina while climbing.
  • Placing an item on the ground will no longer trigger a basic attack animation.
  • Only first armor color slot can be selected in dye UI using mouse & keyboard.
  • Fix for purge audio playing on top of itself.
  • Fixed an issue where moving a thrall would cause it to move incredibly slowly to the new location.
  • Optimized spawn code to be more performant.
  • Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
  • NPCs should now be able to attack at different elevations with reach weapons.
  • The background image on the main menu has been changed to motion graphics.
  • Swimming through water no longer causes stamina drain.
  • Messages have been altered to be more comprehensive about building restrictions during the Purge.
  • Buttons located on the left and right side of the keybindings can no longer be permanently dismissed with the controller.
  • It was previously possible to permanently dismiss almost the whole keybindings with the controller.
  • Stackable items will now merge with it’s empty stack icon on the toolbar when the toolbar is full.
  • Durability bars are now color coded depending on the item type.
  • Destroying buildings on and around corpses now causes the corpses to react correctly to the physics.
  • Nudity level now updates instantly after changing it in the server settings.
  • Loot log now correctly shows items remaining when consuming food.
  • Player can no longer drop items through walls.
  • Fixed a problem where players could sometimes be removed from the clan between logins.
  • Fixed an issue where the Witch-Queen would not retaliate when standing in a particular place in the room.
  • Modified update frequency for different actor types to improve server performance.
  • Fixed and issue with the carousel causing the game to crash.
  • Fixed an issue that when pressing the crouch button in shallow water, your character would start swimming in the air over the water.
  • Voice chat indicators no longer stop showing after respawning.
  • Your game will no longer crash when rapidly clicking the Inventory and Visceral Camera shortcuts.
  • The game will no longer crash when certain keybindings are reset with either mouse or keyboard.
  • Crashing occurred previously after switching the camera from 1st person to vanity whi