Update Frostpunk 1.1.0, Menambahkan Mode Survivor dan Dukungan untuk NVIDIA Ansel

Studio 11 bit telah merilis patch baru untuk Frostpunk. Menurut catatan rilis, patch ini menambahkan Mode Survivor, pencapaian untuk Mode Survivor, fungsi penyimpanan / pemuatan cepat, serta dukungan untuk NVIDIA's Ansel.

Selain itu, patch ini menambahkan pelacak pergeseran darurat ke sumber daya yang dapat dipilih, menambahkan memblokir panel lain dengan menu dalam-permainan, menyeimbangkan jumlah sumber daya dan sumber daya awal pada skenario frostland untuk Pengungsi dan The Arks dalam pengaturan kesulitan yang mudah dan sulit, meningkatkan ketepatan dari Steam yang berkumpul. Jumlah core menjadi 2 digit setelah koma dan dilengkapi dengan berbagai perbaikan.

Steam akan mengunduh patch ini pada saat Anda meluncurkan kliennya, dan di bawah Anda dapat menemukan changelog lengkapnya.

Frostpunk Patch 1.1.0 Release Notes

New features:

1. Added Survivor Mode!
  • Survive against all odds. There’s no active pause, the game will be very difficult and your progress will be saved on exit only.
  • Added achievements for Survivor Mode
  • Brand new achievements that you can get only by beating the game on the Survivor Mode!

2. Added Ansel SDK integration
  • Ansel is a revolutionary new way to capture in-game shots and view in 360. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That’s the theory. In practice, this tool allows you – among other things – to take super cool, high resolution screenshots like this one. You can learn more on the Ansel website.

3. Added quick save/load – default F5 and F9

Smaller changes and balancing:
  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
  • Added blocking other panels by in-game menu
  • Changed extraction rate value for all pickable resources – replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources

  • Fixed conditions for Saviour and Iron Saviour achievements
  • Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations – all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets.

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